Sovereign Syndicate Dev Update, Aug 2022: New Playtest Launches Today!

Hi Everyone! It’s been a few months since our last major update. We’ve been hard at work on the game, incorporating all your great feedback from the last playtest. We launched a new playtest today with all the latest changes. Head over to the Steam page and download the latest, or just update it if…

Sovereign Syndicate Dev Update, May 2022: 10,000 Wishlists!

Hi Everyone! Thanks so much to everyone who took the time to play our recent playtest. We had over 500 players and we’ve been overwhelmed and humbled by the quality and quantity of feedback we received, and the passion and excitement from our community for the game we’re building. We also crossed a significant milestone…

Sovereign Syndicate Playtest Live Now!

Hi Everyone! It’s been a couple of months since our last update. Lots of exciting changes, let’s get to it. You may have noticed we’ve done a Steam page refresh, adding new screenshots and a trailer that shows off more gameplay and the new UI. We’re really excited about all the fresh content and feature…

Devlog #5: 7 Months Ago We Were Denied CMF Prototype Funding

Game development is a stressful but rewarding experience, as we’ve found out over the past 2 years.  Development on Sovereign Syndicate is progressing very well, but as with any project not every day has good news.  As we’ve discussed before now, we had gotten some funding from the Canada Media Fund to the tune of…

Development and Funding Update: Major Funding Announcement!

https://www.youtube.com/watch?v=3zEIadyyMD8 Hi Everyone! Happy New Year! Hope everyone had a wonderful holiday season. It’s been a few months since our last update but we’re looking forward to a great 2022 for Sovereign Syndicate. It’s been a busy few months over here at Crimson Herring Studios, putting the final touches on our demo; but I wanted…

Devlog #4: How are we paying for this?

So let’s address the elephant in the room, money. How are we paying for all this? Game development isn’t free, even if you choose to do all the work yourself there’s the value of your time and the opportunity cost of what else you could have done with it. As I’ve mentioned before, I don’t…

Sovereign Syndicate Dev Update, Oct 2021

Hi Everyone! It’s been a little over two months since our last development update, wanted to share some of what we’ve been working on. We continue to be surprised and humbled by the positive response from media and the gaming community. We had an article in PC Gamer that gave us exposure with thousands of gamers, many…

Devlog #3: Why Unity (and other early decisions)?

In the previous post, I talked about how I learned about the industry, diving into the community with GDC talks, YouTubers, and reading up on the origin stories of some of my favourite studios. I also discussed my introduction to the business of gaming and my first iteration of the game design document. After orienting…

Sovereign Syndicate Dev Update, Aug 2021

Hi Everyone! A month ago, we went public with Sovereign Syndicate after more than a year of work. We announced the game and launched our Steam page, website, and social media profiles. The response has been overwhelming and it’s both exciting and humbling that we’ve started to build such a passionate and engaged community around…

Devlog #2: Information Overload, Where to Begin?

So, as I discussed in the previous post I knew I had a lot to learn and no formal experience in the industry. I wasn’t discouraged, but also didn’t really know where to get started. I knew I had a friend from back in high school who ended up working for Bioware and Google as…