Post-Next Fest Update!

Crimson Herring

Hi Everyone!

We had a great Steam Next Fest in October, thousands of people tried the demo and added us to their wishlist, and we got some great feedback too! Thanks so much for taking the time to play and let us know your thoughts.

We did have one technical issue with the game that was causing an error with dialogue being generated in the sewers for some users, that’s been fixed now, and we’ve pushed an update to the demo.

We also took the time to integrate some more quality of life features in response to player feedback.

  • Frame Rate Limitation, some users commented that their GPU’s were being utilized more than they would like, leading to temperature issues. We’ve setup frame rate settings to allow you to force the game to perform to specific frame rates. We’ve also done some additional asset optimization to make the game more performant.
  • Always Run, some users asked for the option to have the player character always run, rather than having to double click to run. We’ve added this feature in the Gameplay Options menu.
  • Disable Glossary Entries, some users asked for the ability to turn the highlightable glossary terms system on and off. We’ve added this feature in the Gameplay Options menu.
  • Hardware Cursor, when using mouse and keyboard to control the game is using a software cursor. Some users noticed that when their frame rate is slower so is the responsiveness of the cursor. We’ve added an option to override this and use the hardware cursor.

In case you missed the last update we also added a dialogue font scaling option so you can increase or decrease the size of the dialogue font if it’s more comfortable for you.

As always, if you’d like to follow our development more closely you can subscribe to our newsletter and join our discord.


Until next time, Take care!