DEVLOGCrimson Herring

Devlog #3: Why Unity (and other early decisions)?

In the previous post, I talked about how I learned about the industry, diving into the community with GDC talks, YouTubers, and reading up on the origin stories of some of my favourite studios. I also discussed my introduction to the business of gaming and my first iteration of the game design document. After orienting…

Sovereign Syndicate Dev Update, Aug 2021

Hi Everyone! A month ago, we went public with Sovereign Syndicate after more than a year of work. We announced the game and launched our Steam page, website, and social media profiles. The response has been overwhelming and it’s both exciting and humbling that we’ve started to build such a passionate and engaged community around…

Devlog #2: Information Overload, Where to Begin?

So, as I discussed in the previous post I knew I had a lot to learn and no formal experience in the industry. I wasn’t discouraged, but also didn’t really know where to get started. I knew I had a friend from back in high school who ended up working for Bioware and Google as…

Devlog #1: And So It Begins

Welcome and thanks for joining us on this journey. If you’re here then you already know that we’re developing Sovereign Syndicate, a Victorian steampunk cRPG, and this is our devlog. We plan to be pretty transparent about the process, giving you an inside look into the game’s development, finances, marketing, and all the rest. But…